THERE IS A DOUBLE JUMP

fullscreen for best experience!

ARROW KEYS to Move, Jump, Double Jump, and Downward Bash

COLLECT CARROTS (yes, that's what those are supposed to be) to get fast and win the race.

No, I don't have any idea what a horse looks like.


THE ASSETS:

Every single graphical asset in this game was made using Kenney Assets, often with color correction or shaders (done in unity) added to make it look more weird and spiffy. Three main packs were used to make it:

The Monster Builder Pack (To make the Horses and Carrots)

The New Platformer Pack (For pretty much all the background assets)

And The Input Prompts Pack (For all the text and tutorial controls)

A Pixel Shader was added over all of them in post to make all the art more cohesive.

The main track is an 8-Bit version of High Noon Hoopla, a rendition of a Christopher Maddigan song by RickMano

If you have any other questions about the assets, please let me know!


Overall, I had a ton of fun seeing how crazy I could get the visuals looking using only pre-existing assets, and the result is a game I think looks very fun and unique. So without further ado, 

Enjoy!




Published 6 days ago
StatusReleased
PlatformsHTML5
AuthorPineappleApricot
GenreRacing, Action
Made withUnity
Tagsdope, Horses, rad, spiffy

Comments

Log in with itch.io to leave a comment.

Such silly, such horse 10/10
also awesome way of implementing the art!

Thanks for playing, i'm happy that so many people seem to be enjoying my implementation of the art, something i spent a lot of time on!

Trippy but really fun short game!

Glad you had fun, despite the trippy-ness! Thanks for playing!

Haha, the trippy-ness was definitely a big plus!

I love this. Super interesting aesthetics. I couldn't believe this was made with kenney's assets, had to double check that myself. Real original use of the source material!

Thank you! I'm glad you liked the visual style, since that's probably the part of the game I'm most proud of. Thanks for playing!